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Interview with Heath Whitaker - Concept Development Director

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BS. And how would you see science mapping onto some of things you've been telling me about playing and toys?

HW I see, you're talking to an engineer not a scientist and that can be the key to all of this. Well, if you take science as, as knowledge, as a body of knowledge then by playing things you are gaining and adding to your own personal body of knowledge about things. And like most things knowledge is also subjective rather than objective. I mean science tries to portray an objective proof but if you don't go looking for something you won't find it and if you go looking for something specific you're more likely to find it than something else. So, there is a bias in the process of science, say. You have this, experiment hypothesis - theory - Experiment theory hypothesis testing it, evaluation maybe, I'm not quite sure of the words but. You see how this artificial structure into which you try and fit things but in, really, really the reductionism. Life isn't that simple. I think I've lost my thread here, but ((laughter))

Science tries to isolate processes in a way that is quite unrealistic. So the process of science is quite often against the processes of real life. We present phenomena here in an isolated and pure form but the only way you can begin to understand something is by isolating it and making it simple and then you can expand things out and see how it interacts with other things. So, there's a lot to be teased out in there I think. It's a, it's an evolving process for me.