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Interview with Heath Whitaker - Concept Development Director

Exhibits: hands-in & interactive Overview | Previous | Next

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BS So how important is it then that exhibits are interactive and hands-on?

HW Right. Interactive can be quite a broad thing. I, call the, the Shimmering exhibit down the far end which is only a graphic stuck to the wall, it's an interactive exhibit, but the action happens inside your head, but it's interactive, it's what you bring to it. I mean that's, starting where the visitor is. You know the mantra, means that the experience is different for each person because they bring different things, to it. So, the opportunity to interact has to be structured at different levels for each person. I mean, the, the, only an ideal exhibit would, manage to do that, but if you look at - the Bernoulli Blower for example, which is as close to an ideal exhibit probably as we get, it's an old cliché but, you know, a toddler will come up to it and just laugh because the ball is floating in the air. A, an older child may experiment with it and pull it out of the flow and put it back in and then, may, older still they'll find that the, air goes faster over the top of the ball and begin to, you know, do the magic ball going up and down by waving your hand over it stunt. Particularly if a helper shows them it, you know, and that's quite satisfying. And then you, I mean, I've heard, one of the old professors from Mechanical Engineering, talking about the oscillation of the ball within the flow, in terms of second order differential equations and taking it right the way up to the top. Now that's, there aren't all that many exhibits that hit every single one right from the top to the bottom, but, the Blower does.