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Interview with Heath Whitaker - Concept Development Director

Exhibit design: basic philosophy again Overview | Previous | Next

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Physicality as science

 

BD Planting the seeds as deeply as you can

HW Yep. And, that's through enjoyment. I haven't tried electro-convulsive therapy it probably might work but I think enjoyment is probably easier. Getting the, getting the ideas the images the processes the kinaesthetic, you know, how's it feels. You know, when the hydrogen rocket kicks out and you finish charging it and suddenly that handle becomes free and runs away with you, you know, that sort of thing very hard to put into words but it's getting a feel for things. That's again like the engineer getting his new toy to play with. You get a feel for it and you don't do everything in the order of the manual you, you start scoping the limits of it. Like a - you know, kids in a sweet shop seeing what they can get away with, you know and what they can get their mother to buy for them. You're, you're feeling for the limits and people do that with exhibits. It isn't a precise thing but they know it's in that sort of area. And if they ever wanted to find out more well it's around about there-ish, and they can work it out.