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Interview with Heath Whitaker - Concept Development Director

Visitor interactions with exhibits Overview | Previous | Next

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((Interviewers swap roles))

BD You were talking about there being different kinds of exhibits for different people. Can you tell us a little bit more about how you know how the people that are interacting with the exhibits are interacting with them in the way that you want them to.

HW Right, I mean, I wouldn't, this is not a one to one match. You know, it's, it's a, it's two Gaussian distributions rubbing up against each other, in terms of that. I mean you will always get, you'll always get surprises at the people who'll go for the more contemplative, or, indeed for the more active exhibits. Certainly the, the first criteria is that they use the things. I mean we have this "Three Laws of Exhibits." First law is "Attraction." People don't want to use it don't go up to it and use it then it doesn't matter how much it teaches how elegant it is you won't get anything across. Then there's "Function", it's got to work, it's got to work in the way that they expect, it's got to be safe, it's got to stay working, be durable, not use consumables etc etc. Then finally you get to the education which is the point of it but if you don't do the first two before the education you never get there. So - whether they use it is the first criteria, and the feedback that we get from the helpers about how people use it. I mean, the exhibit developers, do spend time on the floor but they don't spend anything like as much time on the floor as the helpers do. So you always have this, backup feedback mechanism from the helpers who will, if it, if it's wrong the helpers will come into the workshop, drag you out, show you it's wrong, you know. So we don't get off, lightly with that.