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Interview with Heath Whitaker - Concept Development Director

Exhibit design: role of different people Overview | Previous | Next

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((BD and BS discuss time remaining))

BD Thinking about the various people that are involved in this process, how would you characterise the different perspectives that they bring?

HW ((pause)) That's quite difficult to a, to, I mean, there is an element in, my perspective, of, yeah, thinking, thinking up daft ideas and walking away from them, leaving somebody else to have to sort it out, and that's what I've got to avoid. I don't think it happens too much I think people are reasonably - there's, there's whole, I mean, one of the things that used to, confuse my colleagues tremendously, was, that we would start talking about some exhibit -, this is mainly my office colleagues, and I'd do "Oh yes we can do this and then that. And do this and that happens and that'd be great and we could do this." And then they'd say "yeah, that's really good, we'd like to go forward with that" and we're just discussing some details and I'd say "Ah, but of course that's not going to work like that" and - you put up this idea, enthuse everybody with it and then you find yourself shooting it down again. That's part of the development process, you, you have to look critically at things but if you look critically at things too early you'd never get anywhere. So, yes looking at it from both ends of the telescope is important, and that's a perspective that it's far easier to get if you actually built things yourself. If you never built things yourself then you don't have the, shooting it down side of things you just have the, the brainstorming part. Then some people have been dropped into having to build some hair-brained schemes rather too often. Too much the other end of the telescope ((laughs)) ((pause))There's no easy recipe, I don't think, for it. I've forgotten the question again.